C&Thoth
Main engineer dedicated to game company clients at an Azure managed service provider (MSP), covering design, build, operations, security audits, and deployment automation.
Key results
[OK] Ran Azure infrastructure for many game services in Korea and worldwide, including dedicated operations for MIR4 Global (3,500 servers and 650 databases) [OK] Automated DDoS detection and blocking with Azure Log Analytics and PowerShell [OK] Improved deployment speed by 80% with PowerShell deployment automation (MIR4 Korea) [INFO] High-availability architecture on Dedicated Host, and real-time incident response [INFO] Built real-time dashboards with Telegraf, InfluxDB, and Grafana (TIG stack) [INFO] Handled client cloud security audits based on CSPM and ISMS (Korea's information security management certification)
Projects in this period
| Name | Period | CSP | Description |
|---|---|---|---|
| MIR4 Global WEMADE | Jul 2021 – Feb 2023 | Azure | My first main engineer role and the largest scale I have worked on. On-site advisory at the client and PowerShell automation. 3,500 servers · 650 DB |
| MIR M Korea WEMADE | Feb 2022 – Feb 2023 | Azure | Large game infrastructure operations, including ISMS and CSPM response. 700 servers · 150 DB |
| MIR4 Korea WEMADE | Dec 2020 – Feb 2023 | Azure | Improved deployment speed by 80% with PowerShell deployment automation. DDoS detection and defense in Korea. 500 servers · 100 DB |
| The Legend of Mir 2/3 Korea WEMADE | Dec 2020 – Feb 2023 | Azure | Game infrastructure operations, including ISMS and CSPM response. 200 servers · 40 DB |
| ADT-CAPS (SK Shieldus) | Mar 2021 – Feb 2023 | Azure | First non-game project. Storage management and ISMS and CSPM response. 10 servers · 2 DB |